As the party takes a moment to rest and share stories, Seraphina's thoughts wander to the familiar streets of Aurimondeep, her family's ancestral home. The Cassalanters are name synonymous with wealth, prestige, and an unshakable dedication to benevolence. Memories of her family, their grand manor, and the generations of Cassalanters who came before her flood her mind.
In the bustling city of Aurimondeep, the Cassalanters have long been known for their unwavering commitment to both the pursuit of success and the betterment of their community. Seraphina's devotion to her family's legacy is evident in her every action, noble bearing, and tireless efforts to maintain the family's reputation.
Despite the grandeur of her upbringing and the lofty expectations placed upon her, Seraphina remains grounded in her compassion and generosity, virtues that endear her to the common folk. In their eyes, she is a beacon of hope, a symbol of the Cassalanter family's dedication to making the world a better place.
As her thoughts return to the present, Seraphina is reminded of the mission at hand, which may lead to answers about her family's past and potentially uncover the secrets beneath the Cassalanter name. With renewed determination, she rejoins the conversation, ready to face whatever challenges the future may hold.
"Welcome back," Nida jokes with a playful grin, noticing Seraphina's momentary reverie. "You want to discuss our plans now?"
Seraphina, her thoughts back in the present, nods in agreement. "Yes, it's time we finalize our approach." She begins gathering her belongings, her graceful movements reflecting her noble upbringing.
Nida speaks passionately about her connection to nature and desire to protect the land. "Friends," she starts. "Ildoren is my home, and I'd do anything to safeguard its unspoiled beauty. These creatures remind me of those who would harm my forest if given the chance. We can't let them continue to destroy this place."
Lorett nods in agreement, understanding Nida's sentiments. "I've seen the consequences of violence and destruction, and I don't want to see it happen here."
Seraphina listens to Nida and Lorett; their words show their passion and determination. She takes a deep breath and nods, acknowledging their perspective. "I understand now," she says with sincerity. "Protecting this land is a noble cause, and I'm with you both. We'll ensure this place remains unspoiled and its people are safe."
As the party steps out of the foreman's cabin and into the open air, they're greeted by a breathtaking vista. Before them stretches a vast chasm, nearly a mile in width, with steep, rugged walls that plunge dramatically into the depths below. The chasm forms an almost perfect circle, creating a natural wonder of immense proportions.
The area surrounding the quarry is scattered with fallen trees, and the forest's edge looms just a few dozen feet from the precipice. Every surface, from the trees to the buildings, is coated in a fine layer of white stone dust, giving the entire scene an ethereal, wintry appearance.
A narrow, winding path snakes along the quarry's edge, leading downward to a plateau at the bottom of the chasm. This plateau is home to several structures, standing out like islands in a sea of white. To the south, an imposing sheer rockface rises, forming the southern boundary of the quarry.
The party stands at the edge, taking in the awe-inspiring sight and preparing themselves for the challenges in this unique and majestic landscape.
Lorett scans the surroundings, his keen eyesight picking up on important details. While there doesn't appear to be a clear path to the west from the cabin, he spots a road that winds along the ledge, stretching about half a mile to the east. The creatures they encountered earlier likely came from that direction.
His gaze then falls upon a clearing in the distance, where a more prominent building stands out against the backdrop of the quarry. It seems to be the starting point of a winding road that descends into the depths of the chasm.
[Oracle "Is there something specific about the buildings?" Most likely +6: 18 Yes]
[Perception DC10: Lorett 16+6, Success]
Lorett focuses his sharp gaze on the building and the clearing. He notices that the building in the clearing is not just any structure; it appears to be a large stone chapel or temple adorned with intricate carvings of celestial beings. The white stone dust on its surface seems to shimmer, catching the light mesmerizingly.
The clearing around the temple is oddly pristine, untouched by the quarry's operations. The ground here is flat and undisturbed, and there's a sense of sacredness to the area.
[Oracle "Can Lorett see the deity the temple is for?" Very likely +4: 13 Yes]
[Religion DC10 ADV (Seraphina assists): Lorett 13+0, Success]
Lorett carefully observes the temple, eyes scanning for any distinctive markings or symbols. After a few moments, he notices engravings and etchings that clearly bear the hallmarks of Moradin, the dwarven deity of craftsmanship and creation. With a hint of excitement in his voice, he turns to his companions and explains his findings.
"It's a temple dedicated to Moradin," Lorett says, gesturing toward the engravings. "See these symbols here? They're unmistakably his. Moradin is the dwarven god of craftsmanship, creation, and mining. This temple might hold some answers or clues related to the excavation that took place here. Perhaps it can illuminate what happened and why those creatures were unleashed."
Nida nods thoughtfully, her interest piqued. "Let's investigate the temple, then. Maybe we'll find records or relics that could help us uncover the truth."
[Stealth DC10 Group: Nida 5+2, Lorett 2+5, Seraphina 14+0, Fail]
[Oracle "Is there someone watching from the temple?": 20 Yes]
The party immediately drops to the ground as the sound of the rolling rock echoes through the quarry, their instincts kicking in to avoid any potential attention. They lie low, concealed among the fallen trees and rocks, their eyes scanning the surroundings for any signs of movement or disturbance.
Lorett whispers softly, "Stay quiet and vigilant. We don't know who or what might be down there and don't want to announce our presence prematurely."
Seraphina nods in agreement, her senses on high alert as she watches the temple in the distance, their path forward more cautious and deliberate.
[Oracle "As they approach, is there anything that can indicate that someone is watching?" Not likely -2: 2 No]
The temple, now visible as they peer cautiously from their hiding spot, is an awe-inspiring structure carved from the same white stone that dominates the quarry. Its design is a testament to meticulous craftsmanship and devotion.
The main entrance features a grand archway adorned with intricate reliefs depicting scenes of dwarves laboring in mines, forging mighty weapons and armor, and paying homage to their deity, Moradin. The arch is flanked by massive, ornately carved pillars that extend several feet above the entrance. Dwarven runes, glowing faintly with soft, golden light, line the archway and pillars, hinting at the temple's mystical significance.
The temple's facade is adorned with delicate stone filigree, and statues of dwarven clerics and warriors are positioned at regular intervals along the outer walls as if guarding the sacred space. A central spire rises from the heart of the temple, its peak reaching up toward the sky. At its pinnacle, a massive, gleaming anvil-shaped emblem of Moradin stands as a symbol of the god's blessings upon the dwarves.
The temple's structure appears to have weathered the passage of time with grace and exudes an air of quiet reverence and ancient wisdom.
Nida gazes in awe at the grandeur of the temple before her, her eyes wide with wonder. "By the roots of the great trees in Ildoren," she murmurs in amazement, "I've never seen anything like this. It's like a mountain carved into stone."
Seraphina, who's spent much of her life in the bustling metropolis of Aurimondeep, is no stranger to grand architecture. She nods with a knowing smile. "Dwarven craftsmanship at its finest," she remarks. "I've seen their handiwork in many places, but this... this is truly remarkable."
Lorett, whose memory is still shrouded in mystery, takes in the sight before him. "A temple of this size and beauty hidden away here is quite the enigma," he says thoughtfully. "It seems almost out of place in these quiet, remote surroundings."
[Intelligence check DC15: Lorett 10+0, Fail]
Lorett furrows his brow, a deep frown creasing his features, as he tries to recall any memories that might be connected to a temple like the one before them. He casts his mind back, searching the foggy recesses of his past for any glimmer of recognition. He thinks of cities he might have visited, places he might have lived, but the memories remain elusive, like fragments of a dream slipping through his grasp.
Frustration and a sense of helplessness wash over him as he realizes that his past remains a locked door, hiding secrets he longs to uncover. He looks at Nida and Seraphina, his companions on this uncertain journey, and hopes that the answers they seek lie ahead, perhaps within the magnificent temple that beckons them closer.
[Oracle "Is there an ambush waiting?" Very likely +4: 18 Yes]
[Stealth (Lorett's passive perception) DC16: Enemy 8+1, Fail]
As the group inches closer to the magnificent temple, their awe and curiosity growing with each step, Lorett's keen senses catch a glimpse of movement from the corner of his eye. He tenses, realizing that the dark figure lurking behind a wall bears an unsettling resemblance to the creatures they had encountered earlier.
[Who is the target D6? Nida 1-2, Lorett 3-4, Seraphina 5-6: 2 Nida]
[To hit: Longbow 2+3 vs. Nida AC 14: Miss]
Before he can react, an arrow hisses through the air, narrowly missing Nida's head by a fraction of an inch. Panic surges through them as the deadly intent of their unseen assailant becomes chillingly clear. The party finds themselves caught out in the open, with nowhere to hide, and the sudden realization dawns upon them that they are about to be thrust into another perilous battle.
Encounter starts: 3 Carvuses
[Initiative rolls: Nida 7+2, Lorett 12+3, Seraphina 17+0, Carvuses 7+1]
[Order: Seraphina, Lorett, Nida, Carvuses]
The battlefield unfolds before the party, with the magnificent Temple of Moradin as its central focus. Encircled by a white stone wall approximately five feet in height, the temple stands with an air of grandeur and history. The wall itself is positioned about twenty feet away from the temple, creating a protected perimeter around the sacred structure.
Hunkered down behind this protective barrier are the black-skinned carvuses, their bowstrings drew taut and their posture ready for combat. The creatures emanate an aura of malevolence as they prepare to unleash their deadly arrows upon any intruders.
A few crates and wheelbarrows are scattered across the battlefield, placed haphazardly about thirty to forty feet south of the wall. Nearby, several piles of rubble lay to the west, potentially offering some cover for those seeking refuge behind them.
Caught in the open, the party finds themselves positioned approximately ninety feet southwest of the carvuses.
Surprise round
Carvus A (already acted)
Carvus B
[To hit: Longbow 18+3 vs. Nida AC 14: Hit]
[Damage: Piercing d8+1: 7+1]
As the second carvus rises from behind cover, an arrow whistles through the air and finds its mark, striking Nida's leg. A sharp cry of pain escapes her lips as the arrow lodges itself into her flesh. Without hesitation, the carvus swiftly ducks back behind the protective wall, leaving Nida wounded and vulnerable.
Carvus C
[To hit: Longbow 10+3 vs. Nida AC 14: Miss]
The third carvus sets loose an arrow in Nida's direction, but with heightened awareness and a burst of agility, she manages to evade the projectile, narrowly avoiding another injury. Like its companions, the carvus swiftly takes cover once more, hiding behind the protective wall.
Round 1
Seraphina
[Seraphina uses "Healing Light" to heal Nida 5 HP]
Seraphina quickly channels her innate abilities, and a radiant healing light envelops Nida, soothing her wounded leg. Nida feels a surge of rejuvenation as her pain lessens. Seraphina then darts toward the pile of crates, her nimbleness allowing her to reach cover safely.
Lorett
[Lorett casts "Hail of Thorns".]
Lorett dashes to safety behind a sizable crate and swiftly invokes his magic, imbuing his arrow with the power of "Hail of Thorns." The arrowhead glistens with a green and brown aura as thorns sprout along its shaft. He takes a cautious look around, observing that the carvuses are currently concealed from view.
Nida
[Nida goes into Rage]
Nida charges toward the heaps of rubble on the temple's western side, seeking refuge among the stones for some much-needed cover. With clenched teeth, she bites her lip and feels the familiar surge of rage coursing through her. "Come at me, you cowards!" Nida shouts defiantly, her voice echoing across the battlefield.
Carvus A
[Perception DC10: Carvus A 13+1: Success]
The carvus, still hidden behind the wall, taunts Nida in its guttural Undercommon. It says, "Stay there, bitch! We'll pierce you real good." Its dark eyes are filled with malice as it takes aim at the pile of rubble where she's taken cover.
Carvus B
[Perception DC10: Carvus B 9+1: Success]
[To hit DIS: Longbow 2/10+3 vs. Nida AC 14+2 (1/2 cover, prone): Miss]
The second carvus rises from its cover, scanning the area for targets. Its yellow eyes fixate on Nida, hiding behind the rubble pile. It takes a shot, but the arrow hits the pile, causing dust and debris to scatter. The creature then starts to move cautiously, trying to locate the other members of the party.
Carvus C
[Perception DC10: Carvus C 18+1: Success]
[To hit DIS: Longbow 9/17+3 vs. Nida AC 14+2 (1/2 cover, prone): Miss]
The third carvus peeks over the wall and spots Nida behind the rubble pile. It draws its bow and lets loose an arrow, but the shot goes wide, hitting the ground near her. The creature remains behind cover, its keen eyes scanning the surroundings for signs of the party's whereabouts.
Round 2
Seraphina
[Seraphina casts Eldritch Blast]
[To hit: Eldrich Blast 10+5 vs. Carvus AC 14+4 (3/4 cover): Miss]
Seraphina peeks from behind her hiding spot and spots the carvus slowly advancing to the east. She gathers her eldritch energies and attempts to blast it with a bolt of energy, but her aim is off, and the bolt hits the stone wall instead. Frustration in her voice, she calls out to the others, "We need to flush them out, or they'll keep us pinned down here!"
Lorett
[To hit: Longbow 17+5 vs. Carvus AC 14: Hit]
[Damage: Piercing d8+3: 2+3]
[Hail of Thorns DEX 12: Carvus B 3+1 Fail, Carvus A Nat20 Succeeds]
[Damage: Piercing d10: 1]
Lorett, displaying remarkable agility, leaps onto a stack of crates approximately 8 feet high. From this elevated vantage point, he takes careful aim with his bow. Shrouded in a faint green mist, his arrow is released, finding its mark as it strikes one of the carvuses on the flank. Upon impact, the arrow bursts into a hail of small thorns, raining down on both carvuses. One of the creatures manages to dodge the thorns, but the other is not as fortunate, getting pierced by the small, sharp projectiles.
Carvus A (Reaction)
[To hit: Longbow 14+3 vs. Nida AC 14: Hit]
[Damage: Piercing d8+1: 8+1 (Halved due to Rage)]
As Nida rises from behind her cover, one of the carvuses takes aim and fires an arrow that finds its mark, striking her shoulder.
Nida
She winces in pain but remains determined. Nida sprints towards the wall in front of the two carvuses and presses her back against it, seeking some protection from their ranged attacks.
Carvus A
[To hit: Longbow 11+3 vs. Lorett AC 14+2 (1/2 cover): Miss]
The carvus, frustrated by Nida's sudden disappearance behind cover, shifts its focus to Lorett perched on top of the crates. It takes a shot at him, but the arrow narrowly misses, striking the edge of the crate instead. Growling in frustration, the creature retreats back into cover.
Carvus B
[To hit: Longbow 2+3 vs. Lorett AC 14+2 (1/2 cover): Miss]
The second carvus, seeing its companion's futile attempt, also takes a shot at Lorett. However, its aim goes wide, and the arrow disappears into the depths of the quarry pit. Following its companion's lead, it quickly retreats to cover beside the first carvus.
Carvus C
[To hit: Longbow 8+3 vs. Lorett AC 14+2 (1/2 cover): Miss]
The third carvus, eager to join the attack, takes a shot at Lorett, but its aim falters, and the arrow thuds into the wooden crate next to Lorett. It then ducks behind cover alongside its comrades.
Round 3
Seraphina
[Seraphina uses Healing Light to heal Nida 2 HP]
[Seraphina casts Eldritch Blast]
[To hit: Eldrich Blast 19+5 vs. Carvus AC 14+4 (3/4 cover): Hit]
[Damage: Force d10: 5]
Seraphina extends her hand towards Nida, channeling her healing energy to mend her wounds. Nida feels a soothing warmth wash over her, alleviating some of her pain.
With her ally rejuvenated, Seraphina turns her attention to the menacing carvuses. She points her finger and releases a blast of radiant energy, striking the middle carvus squarely in the face. The creature roars in pain as the energy scorches its skin. With her attack completed, Seraphina quickly moves to join Lorett behind the stack of crates.
Lorett
[To hit: Longbow 8+5 vs. Carvus AC 14+4 (3/4 cover): Miss]
After leaping down from the crates, Lorett swiftly makes his way behind the eastern rubble pile, aiming to gain a tactical advantage against the carvuses. While on the move, he attempts to take a shot at the middle carvus, but their hidden positions prove challenging to target accurately. His arrow strikes the white stone wall, alerting the beasts to his presence. Lorett takes cover behind the rubble, preparing for the impending confrontation.
Nida
[To hit ADV (Reckless attack): Pike 3/13+5 vs. Carvus AC 14+4 (3/4 cover): Hit]
[Damage: Piercing d10+3: 10+3]
Nida, reinvigorated by Seraphina's healing, charges forward with her pike. Her attack is swift and determined as she thrusts her weapon over the barrier. With a mighty swing, she strikes the closest carvus in the shoulder, causing it to howl in pain. However, her reckless maneuver leaves her vulnerable to retaliation. After her successful strike, Nida quickly ducks back behind the wall, ready to defend herself from any counterattacks.
Carvus A
[Perception DC10: Carvus A 10+1: Success]
[To hit: Longbow Nat20+3 vs. Lorett AC 14+2 (1/2 cover): Critical hit]
[Damage: Piercing 2d8+1: 6+1+1]
As Lorett seeks refuge behind the rubble pile, one of the carvuses catches sight of his movement and quickly releases an arrow in his direction. The projectile pierces his chest armor, causing an immediate and agonizing pain. The carvus, filled with malevolent glee, chuckles at the successful strike.
Carvus B
The second carvus, despite its earlier bravado, finds itself rattled by the unexpected magical attack on its face. Realizing that the situation has turned against it, the carvus retreats. It darts toward the massive doors of the temple and, with great effort, begins to pull them open, seeking refuge within the grand structure.
Carvus C
[Perception DC10: Carvus A 11+1: Success]
[To hit: Longbow 17+3 vs. Lorett AC 14+2 (1/2 cover): Critical hit]
[Damage: Piercing d8+1: 5+1]
The third carvus, observing Lorett's retreat to cover, seizes the opportunity and fires an arrow. The projectile pierces Lorett's shoulder, causing him considerable pain and injury.
[Round 4]
Seraphina
[Seraphina uses the ability "Healing Light" to heal Lorett 1 HP]
[Seraphina casts Eldritch Blast]
[To hit: Eldrich Blast 16+5 vs. Carvus AC 14: Hit]
[Damage: 6 Force]
Deeply concerned for Lorett's well-being, Seraphina channels her healing powers again, sending restorative energies to mend his wounds. Afterward, she shifts her focus to the fleeing carvus, unleashing an Eldritch Blast that scorches its back with purple and golden energies, slowing its escape.
Lorett
[Athletics (Jump 15') DC10: Lorett 19+3, Success]
Lorett, driven by a surge of adrenaline and determination, sprints toward the western end of the wall. With a powerful leap, he clears the remaining 15 feet and lands safely behind cover. His bow ready and determination in his eyes, he prepares to unleash a barrage of arrows upon the carvuses hiding behind the wall.
Nida
[To hit ADV (High ground): Pike 10/11+5 vs. Carvus AC 14: Hit]
[Damage: Piercing d10+3: 1+3]
With a fierce leap, Nida scales the wall, towering above the carvuses, who look up in surprise at her sudden elevation. She delivers a powerful strike with her pike, piercing the creature's shoulder. After her strike, Nida swiftly jumps back down to her side of the wall, leaving the startled carvuses behind.
Carvus A
[Roars for help. 10% chance of 1 ally appearing in two rounds: 36 Fail]
[Oracle "Does the carvus who fled come back?" Most likely +6: 19 Yes]
The carvus roars in Undercommon, "Come to our aid, brothers! We need to deal with these enemies together!".
The carvus at the temple door responds to its comrade's call for aid, shouting back, "I have your back, brother!" It readies itself, preparing to support its fellow carvuses in their ongoing battle against the party.
Carvus B
The carvus who had fled earlier now makes his way toward the western wall, cautiously scanning his surroundings for any signs of danger as he goes. So far, he doesn't spot any immediate threats.
Carvus C
[To hit: Longbow Nat20+3 vs. Nida AC 14: Critical hit]
[Damage: Piercing 2d8+1: 4+2+1 (Halved due to Rage)]
The third carvus vaults over the wall with a sinister grin, aiming Nida. Its arrow finds its mark, piercing her calf and causing her to roar in pain.
Round 5
Seraphina
[Seraphina casts Eldritch Blast]
[To hit: Eldrich Blast 14+5 vs. Carvus AC 14: Hit]
[Damage: Force d10: 7]
Seraphina channels her eldritch energies once more, unleashing a blast that singes the torso of the carvus that had just wounded Nida. As she does so, she urgently alerts Lorett to the presence of another enemy on the other side of the wall.
Lorett
[To hit: Longbow 7+5 vs. Carvus AC 14: Miss]
Lorett hears Seraphina's warning but takes a calculated risk, quickly peeking over the wall to assess the situation. He spots the cowardly carvus closing in on his position and takes a shot at it. Unfortunately, the carvus evades the arrow, and it goes wide. Lorett then wisely retreats, maintaining his cover.
Nida
[To hit ADV (Reckless): Pike 10/6+5 vs. Carvus AC 14: Hit]
[Damage: Piercing d10+3: 1+3]
With fierce determination, Nida rushes at the carvus that wounded her and strikes it with her pike. Her movements are somewhat reckless, but her determination pays off as the blade pierces the carvus's flank, causing a massive and grievous wound. The beast howls in pain, its black blood spilling onto the ground.
Carvus A
The wounded carvus, dropping its bow, draws its spear and shield. It swiftly scales the wall next to Nida, positioning itself face-to-face with her. In its harsh and guttural undercommon, it demands that Nida lay down her arms and cease her resistance.
Carvus B
[Perception DC10: Carvus 17+1: Success]
[To hit: Longbow Nat1 vs. Lorett AC 14+4 (3/4 cover): Miss]
The second carvus near the western wall spots Lorett hiding behind the cover. It quickly draws its bow and aims, but the arrow falls short due to a hasty knocking, hitting the ground in front of the carvus with a thud.
Carvus C
The third carvus abandons its bow, recognizing that the battle has turned to close combat. It equips its shield and spear, preparing for melee combat with Nida.
Round 6
Seraphina
[Seraphina casts Eldritch Blast]
[To hit: Eldrich Blast 18+5 vs. Carvus AC 15: Hit]
[Damage: Force d10: 5]
Seraphina quickly assesses the situation, realizing Nida is caught between two adversaries brandishing spears. She decides to target the carvus standing on the wall and unleashes her eldritch blast. The purple and golden energy blast engulfs the creature, draining its life force. The carvus collapses to the ground behind Nida, defeated.
Lorett
[To hit: Longbow Nat1 vs. Carvus AC 14: Miss]
Frustrated by his recent missed shot, Lorett takes aim at the carvus, who had unsuccessfully attempted to fire an arrow at him. However, his aim falters, and the arrow slips from his fingers, falling harmlessly to the ground in front of him. Recognizing the need to reposition himself for a better shot, he moves closer to Seraphina, seeking to regroup and strategize.
Nida
[To hit ADV (Reckless): Pike 3/12+5 vs. Carvus AC 15: Hit]
[Damage: Piercing d10+3: 6+3]
Nida, with a triumphant smile at the fallen carvus, swiftly turns her attention to the remaining enemy on her other side. She swings her pike with determination and once again manages to wound the beast, inflicting a severe injury.
Carvus B
[Perception DC10: Carvus 4+1: Fail]
The cowardly carvus, seeing no other combatants in the vicinity, drops his bow and rushes to aid his last remaining comrade, who is locked in a fierce battle with Nida.
Carvus C
[To hit ADV (Target reckless): Spear 11/12+4 vs. Nida AC 14: Hit]
[Damage: Piercing d6+1: 1+2]
The carvus fighting Nida manages to strike her, but the blow causes only a minor scratch as it grazes her arm while she swings her pike wildly.
Round 7
Seraphina
[Seraphina casts Eldritch Blast]
[To hit: Eldrich Blast Nat20 vs. Carvus AC 15: Critical Hit]
[Damage: Force 2d10: 2+9]
Seraphina watches as the remaining carvus rushes toward Nida and the fallen carvus. Determined not to let it interfere, she unleashes another blast of energy that strikes the carvus in the side of the head, causing it to go limp and fall to the ground. With the threat eliminated, Seraphina feels a sense of relief and accomplishment in the battle's outcome. With satisfaction in her voice, Seraphina exclaims, "That's one less to worry about! We've got this!"
Lorett
[To hit: Longbow 12+5 vs. Carvus AC 15: Hit]
[Damage: Piercing d8+3: 4+3]
Meanwhile, having witnessed this turn of events, Lorett adjusted his aim just in time. With a deep breath, he drew his bowstring, and the arrow soared through the air. Time seemed to slow as the projectile found its mark, piercing the carvus's neck from behind. The creature's lifeless form collapsed, and Lorett couldn't help but smile at the successful outcome.
Turning to his companions with a grin, Lorett acknowledged their collective efforts. "Well, that takes care of that. Good work, everyone."
Encounter ends.
[Experience gained 100xp per character]
As the adrenaline left her body and her rage faded, Nida felt the pain of her wounds more acutely.
[Lorett casts Cure Wounds healing Nida 4 HP.]
She winced, but Lorett's comforting hand on her shoulder offered relief as he channeled a healing touch. A soothing green glow emanated from his hand, mending her bleeding shoulder.
Lorett praised Nida for her excellent performance, and he nodded toward Seraphina, acknowledging her crucial support. Concerned for Lorett's well-being, Seraphina walked over to them and inquired about his condition. "Lorett, are you feeling alright?" She wanted to ensure that their valiant ranger was not too affected by the recent battle.
[Seraphina casts "Cure Wounds," healing Lorett 7 HP.]
Lorett initially insisted he was fine, but he couldn't argue with Seraphina's caring determination. He accepted her offer of healing, and as her golden, shimmering energy flowed into him, he felt the soothing relief wash over his aching chest. A contented sigh escaped his lips as his strength returned. "Thank you, Seraphina," he said with a grateful smile.
[Oracle "Is there any noise coming from within the temple?" Not very likely -4: 10 Maybe]
[Perception DC10: Lorett 16+6 Success]
[Oracle "Is the sound something that Lorett can recognize?": 7 No]
As Lorett moved closer to the temple door, his keen ears picked up on some faint sounds coming from within. He couldn't discern the nature of the noise, but it didn't seem to carry a hostile intent. He motioned for Nida and Seraphina to approach, wanting their input. "I can hear something inside," he explained, "but it doesn't sound like a threat."
As Lorett listened carefully, he described the noise from within the temple to the women. It was a curious mix of hushed murmurs, faint echoes, and the occasional clinking sound of metal on stone. The trio exchanged puzzled glances, trying to guess the source of these mysterious sounds echoing through the ancient structure.
The group decides to gather the corpses of the carvuses and conceal them behind the crates, covering the blood trails with the white dust from the ground. As they move the bodies, Nida takes a moment to search them. She discovers a total of 35 copper pieces, 1 gold piece, and a bloodstained platinum piece. These meager treasures are collected and set aside, perhaps useful for future endeavors or as a small reward for their efforts.
[Nida adds 35 cp, 1 gp, and 1 pp to her inventory.]
Taking advantage of the temporary safety offered by the temple walls, the group decides to take a short rest. They gather any intact arrows they can find and quench their thirst with a few sips of water from their canteens.
[Lorett adds 10 arrows to his inventory.]
Seeing that Nida is still injured from the fight, Seraphina places her hands on Nida, channeling healing energy once more to soothe her injuries.
[Seraphina casts Cure Wounds healing Nida 11 HP.]
Nida feels the warmth and comfort of the healing magic, and her wounds begin to mend further. With gratitude, they sit against the temple wall, their minds filled with thoughts of the unknown.
As they discuss their next steps, they unanimously decide to investigate the temple. It seems like the key to unraveling the mystery of the monsters and the fate of the foreman might be hidden within those sacred walls. They prepare to venture inside the temple with renewed determination, hoping it will provide some much-needed answers.
[Short rest.]
[Seraphina gains her spells due to short rest.]
Seraphina takes a moment to reflect on her newfound life as an adventurer. The calm before another journey into the unknown gives her a sense of fulfillment and excitement. She thinks of her father, Lord Maximillian, and imagines how he would react to the tales of her adventures. It's a far cry from the life of nobility she once knew, yet there's a thrill in embracing the path of a true adventurer. With each step, Seraphina feels herself growing into the role, ready to face whatever challenges lie ahead.
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